Het ontwerp van gezondheidsgamebeloningen voor preadolescenten

Auteurs Simone de Droog, Femke Steeg
Gepubliceerd in Tijdschrift voor Communicatiewetenschap
Publicatiedatum 2022
Lectoraat Human Experience & Media Design
Soort publicatie Artikel

Samenvatting

The design of health game rewards for preadolescents Videogames are a promising strategy for child health interventions, but their impact can vary depending on the game mechanics used. This study investigated achievement-based ‘rewards’ and their design among preadolescents (8-12 years) to assess their effect and explain how they work. In a 2 (game reward achievement system: social vs. personal) x 2 (game reward context: in-game vs. out-game) between-subjects design, 178 children were randomly assigned to one of four conditions. Findings indicated that a ‘personal’ achievement system (showing one’s own high scores) led to more attention and less frustration than a ‘social’ achievement system (showing also high scores of others) which, in turn, increased children’s motivation to make healthy food choices. Furthermore, ‘out’-game rewards (tangible stickers allocated outside the game environment) were liked more than ‘in’-game rewards (virtual stickers allocated in the game environment), leading to greater satisfaction and, in turn, a higher motivation to make healthy food choices.

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Taal Nederlands
Gepubliceerd in Tijdschrift voor Communicatiewetenschap
Jaar en volume 50 1
Trefwoorden game engagement, liking rewards, motivation healthy food choices, reward achievement system, reward context
Digital Object Identifier 10.5117/TCW2022.1.002.DROO
Paginabereik 3-26

Simone de Droog

Simone de Droog | onderzoeker | Human Experience & Media Design

Simone de Droog

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  • Lectoraat: Human Experience & Media Design